Lately i've been doing a lot of zbrush practicing. I've been meeting with my technical supervisor, Gordon Brown, every Friday to discuss zBrush and learn new techniques that can help me in the creation of my characters. We were talking about how a character with both hard surfaces and organic modelling can make a nice contrast, and that this is something that would visualise and transfer very well into zbrush.
The biggest problem I can see my having when creating these characters is trying to make their clothing. Since folds can be drawn so easily at random, its very easy to get carried away and because theyre so organic it can be hard to create the illusion of cloth upon a model. I've been researching different folds and looking into how cloth should interact with a model properly; I feel that this is very important toward the project as it will really help make my final models stronger. Designing my characters with strong attention to methodologies is one thing, but creating the illusion of realism in a 3D character is something completely different altogether.
I made Gandalf the Grey on zbrush in university to practice long flowing cloth, i'll try and get a picture up as soon as I can.
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