I have begun developing my third character, Engine, a brutal gladiator-like character who is a complete physical challenge for Gale. The idea is that he holds the Gladiator archetype, someone who is at his best whilst fighting, and see's himself as a living weapon.
I've taken this quite literally, and I really want to get the idea that this guy can do some serious damage across through his design whilst evoking his archetype.
UPDATE: another turnaround
Saturday, 9 April 2011
Monday, 4 April 2011
Week 11 Update

Tesla is coming along very well! I think I've really built up confidence in Zbrush and gotten used to the work flow and jumping between packages. I've pretty much worked on him non stop as of late, and I think the results are quite nice. Although I can see areas that I can improve, I feel it's a good step forward. I'm particularly happy with his face, as that seemed to be where Gale suffered since hers wasnt very developed or detailed. Tesla seems to have a very intimidating and intelligent facial structure, which complements his character well. This is no accident of course, this was considered during design stages. Alan Rickman's facial features were used as a guide, but not a true reference.


I still need to sort out his pose slightly and ammend a few features, and then include his tabard and cape. All is looking well though. I believe I may be able to compelte another character in time, so that could be great for my showreel and project.
Saturday, 26 March 2011
Week 10 UPDATE
Gale is finished, and I'm now working on shots of Von Tesla. He's got a lot of hard surface modelling needing done on him, and I'm focusing on making his face seem a bit more realistic than Gales, which I feel could be improved upon.
Gale low poly
Gale High Poly w/ accessories
Flat Shader
Metal Shader
Tesla Progress
I've been meeting with Gregor and Gordon, and mainly just focusing on mainly sculpting now, giving progress reports on what I'm doing and what needs to be done. I'm developed Teslas base mesh from the one I made earlier in the semester, and am building most of the hard surfaced pieces within maya and taking them into zbrush to sculpt upon. With hope, I may have enough time to create more than one other character. This would really help my study and my showcase I believe.
Gale low poly
Gale High Poly w/ accessories
Flat Shader
Metal Shader
Tesla Progress
I've been meeting with Gregor and Gordon, and mainly just focusing on mainly sculpting now, giving progress reports on what I'm doing and what needs to be done. I'm developed Teslas base mesh from the one I made earlier in the semester, and am building most of the hard surfaced pieces within maya and taking them into zbrush to sculpt upon. With hope, I may have enough time to create more than one other character. This would really help my study and my showcase I believe.
Saturday, 19 March 2011
Thursday, 17 March 2011
Week 9
Sunday, 13 March 2011
Week 8 Update
Ive been spending a lot of time trying to get Gale's model finished as soon as possible so that I can continue on designing and modelling Von Tesla, and any other villains that can be designed based around the compliance of their archetypes. In any case, here are the newimages. Critique would be greatly appreciated before I go on modelling. Im not so happy with her pose, I feel it could be weighted a lot better, so i'm going to revisit that when I can.
Sunday, 6 March 2011
WEEK 7 UPDATE



I think I've finished a LOT of my research and dissertation type up of the most part.... it's sitting at about 8k words now and I'm too afraid to add any more. As such, i'm trying my best to pump out character designs and focus on creating my hero.
The archetypes of my story are predator and prey, and each are going to complement one another visually as well as archetypally (is that a word?). Abigail, the prey character, symbolises the polar opposite of the predator, von tesla, who represents the ambition of career, industry, and dependance upon other people. Abigail is a loner, who tends to shun industry and holds roots within shamanistic beliefs and alchemy.
In any case, design has started on abigal, and her zbrush model is underway.
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