Tuesday, 12 April 2011

Week 12 Update

Engine is coming along very well.



I still need to model his hard surface details. I've really been putting a lot of time and effort into these models, so hopefully it shows in the final showreel.

Saturday, 9 April 2011

Week 11 1/2 update

I have begun developing my third character, Engine, a brutal gladiator-like character who is a complete physical challenge for Gale. The idea is that he holds the Gladiator archetype, someone who is at his best whilst fighting, and see's himself as a living weapon.

I've taken this quite literally, and I really want to get the idea that this guy can do some serious damage across through his design whilst evoking his archetype.



UPDATE: another turnaround

Monday, 4 April 2011

Week 11 Update



Tesla is coming along very well! I think I've really built up confidence in Zbrush and gotten used to the work flow and jumping between packages. I've pretty much worked on him non stop as of late, and I think the results are quite nice. Although I can see areas that I can improve, I feel it's a good step forward. I'm particularly happy with his face, as that seemed to be where Gale suffered since hers wasnt very developed or detailed. Tesla seems to have a very intimidating and intelligent facial structure, which complements his character well. This is no accident of course, this was considered during design stages. Alan Rickman's facial features were used as a guide, but not a true reference.



I still need to sort out his pose slightly and ammend a few features, and then include his tabard and cape. All is looking well though. I believe I may be able to compelte another character in time, so that could be great for my showreel and project.

Saturday, 26 March 2011

Week 10 UPDATE

Gale is finished, and I'm now working on shots of Von Tesla. He's got a lot of hard surface modelling needing done on him, and I'm focusing on making his face seem a bit more realistic than Gales, which I feel could be improved upon.

Gale low poly


Gale High Poly w/ accessories

Flat Shader


Metal Shader


Tesla Progress


I've been meeting with Gregor and Gordon, and mainly just focusing on mainly sculpting now, giving progress reports on what I'm doing and what needs to be done. I'm developed Teslas base mesh from the one I made earlier in the semester, and am building most of the hard surfaced pieces within maya and taking them into zbrush to sculpt upon. With hope, I may have enough time to create more than one other character. This would really help my study and my showcase I believe.

Thursday, 17 March 2011

Week 9

Getting close to finishing my sculpt of Gale, and hopefully starting Tesla soon. I think at this rate I may be able to finish quick enough to do a third, maybe even forth character. Here are some progress stills of Gale in Zbrush. I still need to add her javelin and other accessories.





Sunday, 13 March 2011

Week 8 Update







Ive been spending a lot of time trying to get Gale's model finished as soon as possible so that I can continue on designing and modelling Von Tesla, and any other villains that can be designed based around the compliance of their archetypes. In any case, here are the newimages. Critique would be greatly appreciated before I go on modelling. Im not so happy with her pose, I feel it could be weighted a lot better, so i'm going to revisit that when I can.